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Truth Arena: 3 races

Idol

Needless to say, the Idol system, which is already very strong, is even more powerful when it comes to season 6.5 when it receives indirect upgrades from Riot. The most obvious thing is that activating the 3 Idol milestone is now much easier when there are 2 3 gold units of this system, Senna and Gnar. This means that even at level 8, you can already reach 3 Idols (with Seraphine) and the buff is given an extremely powerful boost. Typically, Irelia is too strong in the current meta.

Teamfight Tactics: 3 races - the system has a 99% chance of eating heavy nerfs from Riot in the next version 12.6 - Photo 1.

It’s so easy to activate the 3-champion milestone without Galio, which makes the God General system much stronger

Another point that makes the Idol system so strong when combined with Irelia is that Gnar himself also possesses the Attack system. So, just having these 2 units on the field is the default Irelia will have the ability to deal extremely terrible damage and it only increases over time when the higher idol milestones are activated. Perhaps Riot Games needs to nerf the stats of the Idol milestones a bit, especially in the first 2 activations, to make their power more balanced.

Challenge

In fact, the challenge effect itself is not too strong when it requires your champion to defeat the opponent in order to have a great attack speed. However, the hegemony of the Challenger system is that it has too many strong mains, spread from the beginning to the end of the game and makes this squad have very few weaknesses. You can even reroll with the Challenger team early to push Warwick 3 stars and that unit will “carry the team” until the end of the game.

Teamfight Tactics: 3 races - the system has a 99% chance of eating heavy nerfs from Riot in the next version 12.6 - Photo 2.

Warwick seems to be proving too strong at 2 gold

Therefore, it would be most reasonable if Riot Games reduced the damage of 2-3 Challenge gold units like Warwick, Quinn or Tryndamere. Not to mention that Warwick’s too strong healing ability also needs to be tweaked a bit for more balance. In addition, the amount of bonus attack speed at 6 Challenger should also be reduced a bit so that the snowball ability in this squad’s combat is no longer so powerful as it is now.

Inventor

Despite eating nerfs continuously, Inventor is still too strong a system with evidence that there are many variations of it standing at the top of the meta. Truth Arena. You can combine the Inventor with the main Jhin, Twich, Irelia depending on the situation of the match. Even in the luckier case, gamers can also push Seraphine or Jayce to be the carry. In short, the Inventors are too strong a squad and can play well in every game.

Teamfight Tactics: 3 races - the system has a 99% chance of eating heavy nerfs from Riot in the next version 12.6 - Photo 3.

The Inventor needs to eat more nerfs at Tech Bear

Of course, such a strong formation would need to be nerfed. I think Riot should add a little more energy lock time for Tech Bear or make the unit have a little longer cast time. The fact that Tech Bear can cast skills too often in combat will give the squad a lot of attack stats. Adding a delay when casting will make Tech Bear much easier to counter than it is now.

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