In the current League of Legends, it’s not difficult for us to encounter game bugs that affect the game and our emotions. From the Caesar release time error, skill set error, equipment effect error … that gamers have found, the oldest of which must be mentioned is the “lag angle” error.
Lag angle is a name that gamers in any game have heard or encountered. In Lien Quan, the lag angle has also appeared on thick walls and some gamers use it as a way to overcome the terrain full of hegemony.
The ultimate combined with flash into the lag corner makes Hayate fly to the opponent’s turret
The most common lag angle in Lien Quan is the ability to go beyond walls to unbelievable distances. Some walls when the generals use the move create a lag angle that makes the moves extremely cool.
Hayate ultimate attack through walls
In the case of Hayate above, there are also a lot of corners that can help this champion jump quite a distance while using his ultimate. But also need to align the right angle for this to happen.
In addition, Maloch and Tachi both use these lag angles to increase range. When a fight breaks out and encounters corners like this, it’s true that your team can only “cry”.
Zuka can also apply this lag angle with his ultimate. The BirdLB player was also able to apply this bug in real combat to post “Tot Top”.
BirdLB “dances” Zuka extremely hot!
Although this lag angle is very useful in combat from time to time, we should not abuse it in matches because of the fair-play factor in the game. At the same time, these lag angles are also very difficult to use, so it is quite difficult for players to apply them.
Hope NPH can soon fix and perfect not only this lag angle, but also many other bugs to make the game the most balanced!
at Blogtuan.info – Source: Kenh14.Vn – Read the original article here