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Picked a lot but the rate of being in the top 4 is too low

Booty

When it comes to cores that offer healing, Spoils of War is often placed on a par with Heavenly Blessings cores. However, over time, this core technology gradually shows fatal weaknesses and makes the top 4 rate of players when choosing Loots only at 46.7%. OLDWe need to remember that this core does not directly add healing and lifesteal to the champion, but only activates when your unit kills the opponent.

The 3 most inefficient technology cores in the Arena of Truth: Many are chosen, but the rate of reaching the top 4 is too low - Photo 1.

Perhaps this core is only suitable for formations that can kill the enemy team quickly like ADC

As a result, despite having a very nice number (healing over 700 health), when it comes to the total amount of real recovery, the core of the Loot of War is far behind the Blessing of Heaven. Even if you have a “bad luck” situation and can’t upgrade your champion or own a strong main, this core technology will not work because your squad can’t destroy the opponent. So the advice here is that you should only choose the Loot core when you are confident that you have a strong squad that is superior to other players.

Pandora’s Box

There is a principle in Truth Arena That is, equipment is always a decisive part of the strength of the squad. Therefore, early matching is extremely important to help gamers keep a lot of blood, even earn a winning streak. However, Pandora’s Box core has a way of working that goes against this principle when it requires gamers to keep a lot of component equipment to aim for a certain “suppressing” item (usually Search infinity) against a major champion or at the discretion of the player.

The 3 most inefficient technology cores in the Arena of Truth: Many are chosen, but the rate of reaching the top 4 is too low - Photo 2.

Pandora’s box is the core that was born for gamers to find “suppressing” items

And the sad thing here is that the equipment exchanged thanks to the Pandora Box core is completely random, not according to the player’s wishes. If you are lucky, you can get the “treasure” item after only a few rounds, in the “unlucky” case, gamers will have to endure a lot of difficulties because waiting for the desired item to appear. Obviously, with a meta that still has quite a bit of a reroll lineup as it is now, choosing a core that relies too much on “lucky” like that is extremely risky.

Recycling Factory

The idea of ​​this core is basically to support flexible play and “rotate cards” in the late game when you can match items early and then switch to another type of item. However, in reality, players often choose to match the “terrorist” page early and give it to the units holding the equipment. Whereas cores in actual matches, Recycling Factory is almost exclusively chosen in case you need a certain component item in the general selection round or the current item is too bad.

The 3 most inefficient technology cores in the Arena of Truth: Many are chosen, but the rate of reaching the top 4 is too low - Photo 3.

Another case is that you need to rotate to counter items to need the Recycling Factory core

Therefore, the Recycle Factory core is having a pretty big problem when it’s only really needed in the late game but at this stage, gamers need cores that give bigger stats. As a result, despite being chosen a lot, the Recycling Factory core only has a 43.7% rate of entering the top 4. Probably Riot Games need a little buff to this core to make it competitive with other picks. Before waiting for Riot’s decision, gamers should not choose this core, unless the item is too bad.

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