Tech

Star Citizen updated realistic physical effects for bed sheets, giving away $ 400 million in capital and 10 years of development

More than a decade on, Star Citizen is still the unfinished dream of Chris Roberts – the most influential programmer, game designer, filmmaker and film director in the industry. The space adventure multiplayer game project began production in 2011, having a successful fundraising in 2012 when it raised up to 2 million USD.

As of November 2021, the long-term fundraising project has received more than 400 million USD, but the game is still out of reach of the community. The game has remained dormant in the alpha phase for so long, and perhaps the new update will more or less tell us the reason for the delay.

Star Citizen updated realistic physical effects for bed sheets, giving away $ 400 million in capital and 10 years of development - Photo 1.

The developer invites movie superstar and veteran voice actor Mark Hamill to join Star Citizen.

The new update is used for Squadron 42, a single-player game developed in tandem with Star Citizen. Developer Cloud Imperium Games confirmed that NPCs can now find their way into bed, and sleep until the script tells the NPC to wake up. Moreover, the bed sheets are now more realistic, able to change according to the physical impact of the AI ​​that controls the NPC. It can be said that deformed bed sheet technology is indirectly controlled by artificial intelligence.

We knew early on, that to achieve the realism we wanted in Squadron 42, we would have to research and develop the distortion of the bed sheets.”, explained the AI ​​Content team. “Work is underway, and if successful, it will allow the AI ​​to deform the sheets every time they get in, out, or sleep on them. This is a difficult challenge, which will further complicate this mechanism. For example, what if the AI ​​needs to get out of bed quickly in an emergency?

In a sense, this worry is somewhat justified. Unfortunately, after returning from the battle in the evening, the NPC took his girlfriend to his room only to be criticized for being messy? The developers are doing their best to make Squadron 42 the most immersive experience possible.

Star Citizen updated the realistic physical effects for bed sheets, giving away $ 400 million in capital and 10 years of development - Photo 2.

However, the community is also somewhat justified in not being excited about the new update. Considering that both versions, Star Citizen (multiplayer) and Squadron 42 (singleplayer), have been delayed for many years, players are not interested in the skewed bed sheets, but want to experience a truly complete game. The bed sheet element absolutely does not affect the gameplay, but is just an (excessive) effort in realizing the virtual world.

Turning around Reddit, we see how users have a common opinion:

Research and develop bed sheet deformation… for a game that’s 10 years out of date. Is this the ‘realism’ that players have been waiting for? I don’t know what you think, but I think the update to 2083 will be fine“, user InconspicuousBastard comment.

Is this a joke? It’s no wonder they never finished making games. This is truly the culmination of a meaningless mechanism“, user Valerian_II pressing.

I thought Rockstar’s cold-shrink pool was ridiculous, but it’s on a much higher level of uselessness.“, user Radulno identify.

Will fabrics with different yarn counts deform in the same way, or will the physical model of the Egyptian cotton fabric deform differently?“, user Ancillas sarcasm.

Cloud Imperium Games also announced other, more meaningful updates. The animation team improved the facial expressions of some of the characters, while the story team updated the animations of several key characters. These are the updates that directly affect gameplay, not the bed sheets skewed after a night of rolling.

Obviously, the update doesn’t say anything about Squadron 42 or Star Citizen’s release date.


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